‘Significant Zero’ and ‘Blood Sweat and Pixels’ Review: Taking On Game Development, and the Demon That Is “Crunch”

It’s not until two-thirds of the way through Significant Zero, his memoir of working in the videogame industry, that Walt Williams finally invokes the dreaded five-letter word: crunch. The term describes the moment when “game developer” ceases being a 9-5 job, and morphs into a haze of constant overtime, nights and weekends lost to endless …

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